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Monday, November 8, 2010

WoW - Tripping the Rifts - Elemental Rifts by Zone


Before you set off in search of rifts, remember:
- It's never fun to sit around and camp something for 45 minutes. If you are only after the achievement, try low level zones. It's much faster than trying to find anything in Northrend.
- If you want your daily quest, fly around. Take one last look at Northrend before we say goodbye. Chances are, if you keep moving, you will find a rift faster and possibly discover a brand new location for me to document here.

Fire
1. Westfall (Sentinel Hill; North Moonbrook; Alexston Farmstead; Between Saldean's Farm and Elwynn Forest border; The Molsen Farm; Long Shore west of Gold Coast Quarry)
2. The Barrens (Between Razorfen Downs and Razorfen Kraul; Ratchet; Camp Taurajo; North of Bael Modan; Stagnant Oasis; The Crossroads; North of Sludge Fen; South of Mor'shan Rampart; Agama'gor)
4. Ashenvale (Greenpaw Village)
5. Dustwallow Marsh (Inside Theramore near Armory; North of Witch Hill; Shady Rest Inn; South of Direhorn Post in Quagmire)
6. The Hinterlands (Bogen's Ledge, the troll and spider's cave; ESE of Quel'Danil Lodge, on the text 'danil' of map; Opposite side of road from the pool outside Jintha'Alor)
7. Blasted Lands (Dreadmaul Hold; Nethergarde Keep entrance)
8. Searing Gorge (Firewatch Ridge; Grimesilt Dig Site; Dustfire Valley; The Cauldron at the actual text of The Cauldron on map)
9. Winterspring (Everlook; Timbermaw Post; North of Starfall Village; Below Frostsaber Rock; Lake Kel'theril; Frostfire Hotspring)
10. Hellfire Peninsula (Dark Portal; Honor Hold; Falcon Watch; Sha'naari Wastes)
11. Zul'Drak (South of Zeramas; East of the Reliquary of Pain; In the middle of Heb'Drakkar; Thrym's End; SE of Altar of Har'koa)

Water
1. Silverpine Forest (East of Shadowfang Keep; South of the fork in the road east of Sepulcher; West of Dead Field towards the shore; Shining Strand)
2. Bloodmyst Isle (Wyrmscar Island; Amberweb Pass)
3. Ghostlands (Lake between Thalassian Pass and Deatholme; Fork in road near Windrunner Village)
4. Wetlands (On the shore near the Bluegill Murlocs and the two ruined ships; Between the Greenwarden and Dark Iron Dwarf Camps; Menethil Harbor inside near front entrance; Raptors east of Menethil across the bay; Ironbeard's Tomb)
5. Thousand Needles (Darkcloud Pinnacle; Weazel's Crater; West of Tahonda Ruins)
6. Stranglethorn Vale (Kurzen's Compound; Wild Shore; West of Nesingwary camp; Grom'gol Base Camp; Between the entrance of Booty Bay and the Wild Shore)
7. Swamp of Sorrows (Stonard; North of Splintertree Junction; South of the Harborage)
8. Tanaris (Lost Rigger Cove; Dunemaul Compound; Gadgetzan; Waterspring Field; East of Sandsorrow Watch; Northern part of The Noxious Lair)
9. Un'goro Crater (Entrance from Tanaris; Lakkari Tar Pits)
10. Zangarmarsh (On road leading to Terrokkar; Orebor Harborage; Ango'rosh Grounds; Swamp Rat; Center of Feralfen Village)
11. Shadowmoon Valley (Legion Hold; Shadowmoon Village; Zabra'jin; Start of Eclipse Point gauntlet; North of Warden's Cage)
12. Dragonblight (Agmar's Hammer; Wintergarde Keep; Scarlet Point; SE Ruby Dragonshrine; New Hearthglen)
13. Icecrown (Sindragosa's Fall; Deathspeaker's Watch west of Argent Tournament)
14. Hrothgar's Landing (North part)


Wind
1. Darkshore (Aubderine; South of Auberdine on the shore; Grove of the Ancients)
2. Hillsbrad Foothills (Southshore; Tarren Mill; East of Southpoint Tower)
3. Duskwood (Raven Hill Cemetery entrance; Darkshire; Pumpkin patch directly south of Darkshire; The Rotting Orchard; The Yorgen Farmstead; Addle's Stead)
4. Arathi Highlands (South of Circle of West Binding; Hammerfall; Dabyrie's Farmstead; Boulder'gor)
5. Feralas (Ruins of Solarsal; Front of Dire Maul; West of Feathermoon Stronghold; Forgotten Coast near the dock; Ruins of Ravenwind near Flame of Samha)
6. Felwood (Shatter Scar Vale, southern craters; Felpaw Village)
7. Eastern Plaguelands (Northpass Tower; South of Corin's Crossing; Undercroft; Darrowshire; Near Caretaker Alen south of Light's Hope)
8. Terokkar Forest (Cenarion Thicket; Veil Shienor; Bone Wastes; Tuurem; Firewing Point; Allerian Stronghold; Stonebreaker Hold)
9. Netherstorm (Area 52; Arklon Ruins; South of Manaforge Ultris near bridge)
10. Borean Tundra (Magmoth; Near Taunka'le Village; Beryl Point)
11. Sholazar Basin (Mosswalker Village; Kartak's Hold; Death's Hand Encampment; Sapphire Hive; NW of Nesingwary camp, opposite side of road)
12. Crystalsong Forest (Ruins of Shandaral)


Earth
1. Loch Modan (Mo'grosh Stronghold; Thelsamar; Stonesplinter Valley; Stonesplinter Island south of Stonewrought Dam)
2. Redridge Mountains (In Lakeshire)
3. Desolace (Nigel's Point; Outside Shadowprey Village; Magram Village west of island)
4. Stonetalon Mountains (Entrance to Webwinder Path)
5. Badlands (Kargath; The Dustbowl; SSE of Dustbowl in Mirage Flats)
6. Alterac Mountains (The Uplands; Just southeast of the Growless Cave, Flame of Uzel for Horde players)
7. Western Plaguelands (Felstone Field; The Weeping Cave, north of the new flightmaster)
8. Burning Steppes (West of Dreadmaul Rock)
9. Silithus (Cenarion Hold towards Swarming Pillar; Hive'Regal west side centered)
10. Azshara (South side of Forlorn Ridge)
11. Nagrand (Laughing Skull Ruins; Windyreed Village; Telaar; Northwest of Oshu'gun; Garadar; Burning Blade Ruins)
12. Blade's Edge Mountains (Grishnath; Sylvanaar; Veil Vesk)
13. Howling Fjord (Wyrmskull Village near the hut Alliance players witness the visions of the past; Westguard Keep)
14. Grizzly Hills (Drak'atal Passage; Rage Fang Shrine; Heart's Blood Shrine; Zeb'Halak)
15. Storm Peaks (First Gnoll camp west of K3; Inventory's Library; Valkyrion; Brunnhildar Village)


Zones (seemingly) unaffected:
Elwynn Forest
Tirisfal Glades
Dun Morogh
Teldrassil
Eversong Woods
Mulgore
Azuremyst Isle
Durotar
Moonglade
Deadwind Pass
Wintergrasp




Note: Observations made from PTR and Live:
- Closing any level rift will count towards Trippin' the Rifts.
- You can only receive the DAILY (Once per day) quest from a rift that is within your level range.
- Destroying an elemental drains the rift of one life point. Bring the rift to 0 life to kill it and spawn the elemental container.
- Rifts appear to bug out and despawn if they have been alive for too long. Haven't confirmed this with a blue, however.

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